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Goldrün 3:370:00/3:37
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King Torinn 3:570:00/3:57
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Ship Full of Beans 2:320:00/2:32
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Rabbit to the Head 4:120:00/4:12
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Puppet Train 5:330:00/5:33
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Siege of Sanda Fey 4:520:00/4:52
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Disarmed 2:390:00/2:39
Meet the Band
Juno Mossgrove
Guitar/Vocals
Juno is a human who grew up in the Mossy Grove, south of the Deadlands. Raised by two druids, he developed a love for music at an early age, much to the dismay of his tribe.
The chants of the spells he casted and rituals he performed at druidic gatherings became songs. He discovered melodies in nature and embraced musicality in every facet of his life. And the other druids hated it. This began to cause strife between Juno, his family, and his tribe.
One day a party of adventurers visited Mossy Grove seeking a rare flower. Juno was tasked with assisting them while keeping them away from the grove, and while traveling with them he learned that they were members of the Musician’s Guild. After helping the adventurers find the flower, and accepting some rare herbs as payment, Juno had made his mind up. He left the Mossy Grove and become a member of the Musician’s Guild in Dimaril. Despite the friction with the other druids, many were sad to see him go, and wished him the best of luck.
Juno Mossgrove joined the Musician’s Guild and met Jett very early on while doing Van Runs (See; Musician's Guild). The two immediately hit it off with their love of guitar-like instruments and began practicing together on trips.
Juno has 2 Guitars, Alder and Mora named after the trees used to make them.
Jett "Cornbread" Graves
Bass/Guitar/Vocals
Jett is a human who grew up train hopping in the Deadlands to survive, and the first of the group to actually join the Musician's Guild. Orphaned at a young age, Jett had to learn how to fend for himself. He spent his early days building networks of thugs and bandits, getting by however he could. It was on these escapades he found his signature cloak of heat resistance and darkness piercing sunglasses. But one day, Jett got a little too greedy.
As the story goes, Jett got a group of people together and tried to rob the devil himself. It went terribly, with only Jett and one other person escaping with their lives. Jett ran East until there was no more East to go, and there he found the Musician's Guild. Having no other options, he pleaded to the guild for help.
They say the guild leader, Isac himself, confronted the devil who was chasing Jett and bargained for Jett's soul. Some kind of deal was made, but all Jett was told was to "Keep your nose clean and you'll be fine".
Because he knew he couldn’t return to his old life, and because of the crippling sense of debt he felt towards the Musician’s Guild, Jett decided to stay and join. He chose a long necked guitar with heavy strings as his instrument of choice because he was able to play along with anyone without drawing attention.
Jett claims that his glossy red bass is named after the devil who watches him, Zedrith. It was at first a constant reminder to stay away from his old ways. But it became a comforting symbol of how much better his life had become.
Spack Jarrow
Vocals/Backup
Spack Jarrow was a man of the seas. A daredevil, swashbuckling, booty seeking, map drawing pirate by every definition, though he was not known for being bloodthirsty. His stance on life comes from his relationship with it. Being one of the shorter lived races along with sailing such dangerous waters his whole life, Spack has learned to live in the moment and take what he can get when he can get it.
Spack tells a tragic story to anyone who will listen, of his encounter with the god of the sea. The sea demanded sacrifice from Spack and his crew, but Spack didn’t want to pay. He challenged the god to a game of chance and won, being allowed to leave the lair of the god unharmed. But enraged by his trickery, and convinced that Spack cheated (he says he would never) the being placed a curse upon Spack Jarrow. For the remained of his life, any time spent on the sea would be miserable. Spack, from then on, would become sea sick every time he stepped foot on a seafaring vessel.
With the ability to sail the open seas taken from him, Spack had to find a life on the land. He quickly found that mercenary work was the best translation to his previous occupation and began working for several different guilds across the continent. Spack says he decided to stick with the musician’s guild because “The people, the music, and they let me do what I want”. That last part scares some guild members, but he has proven to be an asset to the guild.
Spack grew close to Juno and Jett on Van Runs where Spack would begin singing whimsical sailing songs to the music of the other two. Riding a caravan down a dark road singing sea shanties has been the closest he’s felt to the sea since the curse.
Spack, as of now, has no named instruments. Though he says that the sword he found on a far away coast has a hidden name. He hopes to return the blade to it's owner someday.
Zorren Nocturne
Piano/Keys
Zorren is from a powerful and well known lineage of wizards; the Nocturne Family. Many of the wizards in the Nocturne family go on to have incredible influence in the political dealings of spellcasters from the great libraries to the most prestigious universities. The Nocturnes have their fingers in every magic-related pot.
Zorren wasn’t exactly a “friend” when the others met him. He had set up an arcane library inside a tower within the kingdom of Alexandria. He was using the tower to practice his arts in peace, away from distractions. As a wizard does. Jett, Juno, and Spack were in town on guild business and needed an audience with Zorren. They thought Zorren might know how to repair a magic artifact they needed to break a curse. Zorren, did not want to see them.
If Spack hadn’t been there, that might have been the end of it. But so offended was Spack at their dismissal, he conspired with his friends to write a ballad about how much of a jerk Zorren Nocturne was. They called the song “Zorren’s Nocturne” and played it loudly outside his tower.
Zorren was so upset by the song that he began casting powerful magic down at the group. The situation escalated into a full on brawl, the results of which nearly destroyed the tower, and a couple of the band members.
Zorren, not a completely evil person, was eventually able to be reasoned with, however he made the others promise to never write a song about him again. The event was so traumatic that the band all agreed to use real names as little as possible in their lyrics. To avoid any similar situations.
It turns out Zorren had a huge affinity for music. His instrument of choice was the Piano. While normally an odd instrument for a traveling musician, Zorren had built himself a portable version named Bloodsong. It used arcane workings to produce and alter its sound, much in the same way a Musician’s Guild Emblem allows the wearer to manipulate the sounds of their own instruments. Zorren joined the guild to advance his understanding of musical magic, and to half heartedly apologize for almost killing 2 of its members.